![]() ![]() These options are just some of the many ways this game lends itself to being non-linear. You can use your trotmobile to excavate fossils and sell them to the museum, or you can play billiards against different people to win money. Steambot Chronicles also offers many other ways of making money. You can earn money with these instruments by playing them in street performances and in gigs with your band. Each instrument is played in a different and unique way, and as you progress through the game, you earn new songs to play. Having to buy food really is a drain on your money, but once again, doesn't add anything to the game but delay the inevitable slowness.ĭuring your travels, you will find an abundance of musical instruments ranging from harmonicas to guitars. This fact is very hard to avoid, because the hungrier he gets, the slower he runs. ![]() To add even more uselessness to the mix, you have to constantly keep your character fed. This is much like the room you may have had Pokémon Stadium: it was fun to collect the items, but it ultimately served no real purpose. Later on, you will also have the opportunity to rent out an apartment and adorn it with furniture, posters, and more. One would think that in-game clothes would be both aesthetic and functional, but in Steambot, it's all just for looks. Unfortunately, unlike most RPGs, this change of attire does not really affect your game at all. ![]() Be it farmer or cowboy, you can personalize your adventure and dress up as whoever you want to be. Throughout the game you will find and buy a plethora of clothing. You can also change the color scheme and deck out the license plate with your own drawing, and this is only the beginning of the customization in Steambot Chronicles. In fact, at one point, I had a cuckoo clock as my grill. A lot of the parts raise attack or defense or have some kind of functionality, but others are strictly for aesthetic purposes. The arms are usually either close-range weapons, like drills and fists, or long-range weapons, like cannons. You can change arms, legs, grills, frames, and much more. Probably the best part of Steambot Chronicles is the fully customizable trotmobile. You can also press 元 and R3 simultaneously to pick up an object and either use it as a weapon or throw it. Aside from movement, you use L1 and R1 for fighting, L2 for a boost, R2 to jump, and square to lock on. You'll feel yourself fighting with the game just to make your trotmobile go where you need it to. However, the dual-stick controls are a lot more rigid than anything seen in Katamari. It controls much like Katamari Damacy, as it uses both of the thumbsticks for movement. In the tutorial, you go through a series of tasks to learn the mechanics of the trotmobiles. Because Atlus included a tutorial mode independent of the game, you magically know how to control this foreign machine. On the way, you and Connie find a trotmobile stranded in the water, and you decide to take it as your own. Once you are discovered by a girl named Connie, you begin your quest on recovering your memory. You can't remember how you got there, and you begin to feel lost. When the game begins, your character, Vanilla, is dazed and confused on the beach. Right from the start menu, Steambot Chronicles describes itself as a "relaxing non-linear adventure." Of course, what this means is that while there is a main storyline to follow, there are many side-quests you can do to make the game more personal. This and more can be yours in Atlus' Steambot Chronicles. There's an attractive character in the game and, as strange as it sounds, maybe you would like to date her. You see a door, and although it may be just for decoration, you want a way in. In many games, there are barriers that prevent the experience from being more open-ended. ![]()
0 Comments
Leave a Reply. |